July 2008

Animation old school!

Three months of still photographing dice resulted in this amazing video (thanks Rudy). It’s gorgeous. There is something to be said for the love of the craft and attention to detail.


Borders copies Zoomii UI

Borders Magic Shelf

Ouch! Yet another testament to the value of strategy. Zoomii launched and released a browse-by-aisles Amazon associate store in late June and this week Borders launched their “Magic Shelf” browse-by-aisle feature. I’ve written in the past that User Interface design is an excellent method to disrupt a market but it cannot be defended (scroll way down). In other words, people can copy it. It will be interesting to see how and where Zoomii goes from here.


The overhead of creating and maintaining a virtual world

In the virtual world everything must be intentional. This video makes an excellent example (thanks Travis) of this as the story and the conflict between cultures evolves. Watch the metaphors stack up on each side and then explode into reality as they drink their tasty beverages. A LOT of work went into this.


Changes


CHANGES from LORCANFINNEGAN on Vimeo.

We’re huge fans of the post-hyper-real (or whatever the historians will call it) abstract impressionistic CGI animation phenomenon. This video is a wonderful example of expression and playfulness. It illustrates the value of abstraction for creating mood, feeling, and aesthetic appeal. It would be cool to play in a virtual world that looks like this.


Robert Hodgin’s love child

We are now stalking Robert Hodgin. This guy is our hero. This 163MB processing video features music by Tosca. The only thing that could possibly make it more beautiful is a stereoscopic display (ya 3D!) Rock on man…Rock on!

Learn more about processing.


Digital superimposing reality for architecture proposal

Brooklyn Foundry (thanks Rudy) used superimposition to make an amazing proposal for one of their clients (an architecture firm). This is a site with no bookmarking so we can’t direct link (BOO!) but if you click on “WORK” and then click on “Museum Plaza” you won’t be disappointed.


More Reality Blurring

Sixes Last

Take a look at these guys!  First Avenue Machine (thanks Rudy) makes CGI video content that is so hyper-real it’s impossible to separate from the reality it’s superimposed onto. We can’t link to it (Bad developer! BAD!) but scroll down their projects window and take a look at “Sixes Last.” With Moore’s law still intact we are soon coming to the point where this type of rendering will be possible in real-time.

More fun:
This is a cool link of candy based drum machine.

Really really nice Hodgin work. 

And a really cool blog about “advanced beauty”. 


Statistics and Everywhere Girl

Everywhere Girl
Thanks Erik for this great article in Slate about social implications derived from stock photo purchasing. I hadn’t heard of Everywhere Girl (yes she has a blog), but I think the story is great. To become a cult celebrity because you were a model on a shoot that happened to capture the look that advertisers and book publishers all over the world wanted for their project is a perfect testament to the randomness of life. Beautiful!


Digital Blurring

I’m not sure if it was the Zoomii Books (thank you Stephanie) hyper-real representation of a bookstore browsing experience mashup created by Chris Thiessen, or the stylish video explorations of Robert Hodgin, but is beginning to fuzz the edges of reality for me. We can now create “natural” (beyond multi-touch) interaction metaphors that leverage all of the history and nostalgia of an analog object and then extend the value of that object significantly with technology. We create objects that look like they exist but only exist as bits on the plane. As we explore this reality or rather as it augments ours what happens to traditional constraints. Time? Space?

I need to lay off the sugar cookies after 10.


Tanagram.com – Ushering in a new age… sort of

We just launched the re-iteration of Tanagram.com. This new site marks an interesting turn for us – a clear focus on experiences. Over the last 16 years, has had a rich interactive history including many firsts in the interactive world. Today we celebrate our excellence as the core of our being. We make experiences KICK ASS!

Great job team!!!