The efficiencies of self replication
Maybe I’ve been thinking about this topic because of the recent arrival of my twin sons Pascal and Thibault, but it seems to me we are about to take the next evolutionary step in the digital world with regards to replication. Digital replication, creation, or programming, has traditionally had a steep entry curve, requiring very smart people with very specific skills to create anything of value. Today games like Spore™ and LittleBigPlanet™ are replacing yesterday’s object oriented programming languages and are making online content creation accessible to a much larger audience. Virtual worlds like World of Warcraft™, Second Life™, and even the upcoming Diablo III MMORPG offer trading and even sale of your creations for fun or profit. Inworld artifact and content creation doesn’t represent the end, the next-generation replicator will allow users to create self-sustaining, independent objects that can exist outside (outworld) the domain of their originating world. These objects will be able to easily travel between devices (including mobile platforms) in ways that are relevant to their creator. Perhaps these objects themselves will contain within themselves the ability to replicate, perhaps even evolve?
Post back if you’ve already seen this in the wild and have a great weekend!
Posted by Joseph Juhnke on August 8, 2008


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