Chicago

March 31, 2010 - Riddell.com launched!
If you have ever watched a NFL broadcast you’ve seen Riddell’s logo on the grill of just about every pro-player’s helmet that screams across the screen. Riddell, a Chicago institution and Easton Bell Sports subsidiary, makes the best helmets in the industry. Their lifesaving concussion-reduction technology is available as an option on helmets for youth players all the way up to their professional models. If you haven’t seen the Revolution Speed Helmet, you should check it out, it’s amazing. My kids will definitely wear Revo Speeds if they choose to play football. They are statistically proven.
Tanagram has been working with Riddell for several years helping them evolve their marketing and sales presence on the web and this launch marks a key point in their evolution roadmap. E-commerce has been implemented using SAP’s shopping cart and while we’re not huge fans of the SAP product, it works pretty darned well. The short story is you can now buy Riddell products online and have them shipped to your home. WOOT!! As the site continues to mature, advanced metrics are being measured and SEO is being implemented. In the near future we will be expanding Riddell’s online community to do some really amazing things that will be meaningful to those who adore football.
We had a blast putting this site together using some cutting edge technologies including Adobe AS3, Papervision, and the not-so-cutting edge Wordpress CMS engine.
Tanagram would like to thank the brilliant folks at Riddell for being such great partners. This site reflects the hard work invested by the entire team. You guys rock!
Posted by Joseph Juhnke on March 31, 2010

I may have had a drink or two or perhaps the interviewer was particularly charming. Either way I opened up for the folks at Level 3 and shared our dreams and visions for where Digital is going to take us in the coming years. I wish you could have seen the interviewer’s face. These were not answers he was prepared to address. Tell me the truth… Do I sound like a nut? Check out the other interviewees here. Great thinking and commentary from all.
Posted by Joseph Juhnke on December 9, 2008

The dust has settled, we’ve caught up on our sleep (Rudy is a sleep camel), and now we would like to reflect on the Phizzpop competition. We really had a blast “Phizzing” and “Popping” the challenge. While we don’t usually share intimate project details with the public, Phizzpop was purely conceptual work so there are no lawyers to hunt us down. That said, we’re thrilled to share the gory details with you.
Assignment
Our assignment, from a high level, was to engage teens between the ages of 13 to 18 and get them excited about the 2016 Olympic bid. We were to build a system that would empower them to show their support, build a community, and create momentum showing the world that the 2016 Olympics could be held no where else. The result had to include a rich interactive experience using Microsoft Silverlight technology, three days to design and build it and 8 minutes to present it. You can download the full assignment document here. It’s a great read, very well prepared.
Method
Tanagram, with development partner Geneca, responded to the challenge using the same processes we use to develop social architectures for clients like Tribune Interactive.
- Understand target demographic and project goals
- Define quick-convert subset(s), key penetration points and growth/sustain model
- Prototype, test and evolve
With three days to produce results we didn’t explore the situation with our typical rigor and we didn’t have the opportunity to field test prototypes but initial feedback on the results has been very strong and we’re very satisfied.
Understand target demographic and project goals
During our presentation I joked that Rudy spent the weekend hanging out at American Apparel watching teens. Truth be told the internet and some high-level research from our friends at Ogilvy provided us with our pool of insights. Obvious findings included teens are extremely socially motivated. They care a great deal about social status, peer recognition, and to a large extent fame. Interesting findings included 97 percent of today’s teens carry a cell phone and do a great deal of connecting via SMS or text messaging. The phones they carry are not rich media devices like the iPhone but instead hand-me-down Motorola Razors, or cheap carrier-branded phones.
Project goals included:
- Building a large community rapidly (the Olympic bid decision is October 2, 2009)
- Designing a system that would be valuable before, during, and after Olympic events (we added 2012 AND 2016 to our goals)
- We added building a system that would capture and execute upon the goals of WorldSportChicago, an Olympic bid leave behind organization dedicated to encouraging youth to achieve athletic excellence
- We added help change the U.S. perception of exercise and athletics including motivating people to get out and burn a few calories
- We added pushing the social networking domain by exploring real-time connectivity experiences
Define quick-convert subset(s)
The key to rapidly growing a social network is to leverage the power of multiples for expansion. This is done by identifying those members of your demographic set that are most easily captivated and converted to use your system and giving them tools to recruit new members for you. We chose “athletically inclined youth” as our champion subset because we found they were most likely to have knowledge of and be interested in the Olympic institution, they were already participating in an athletic program, and likely had some form of basic support network (meaning potential recruits) already in place.
Key penetration points
Key penetration points are valuable offerings that enhance the lifestyle of the champion subset. Key penetration points for our system included:
- A place to record and publish athletic achievement
- A place to voice opinions and build integrity among a community of peers
- A platform that provides easy addition and presentation of text, audio, photos, and video streams
- A mobile component that leverages available technology in ways currently unavailable to our champion subset
- A system that encourages real-time participation and interaction multiple times daily
- A brand association that improves the desired perception of the athlete
Growth/sustain model
We found that one of the keys to the degree of success of an athlete was a strong support network. Friends, family, peers, and even competitors connected to give support and guidance for the athlete in training. We designed our system to enable athletes to recruit a support network by adding fans to their distribution list for their training blog. With a meager goal of converting 1 million athletically inclined youth each recruiting an average of 10 fans we were satisfied that we had a model that would expand appropriate to our needs.
We built a ranking competition / reward system into our model to help motivate the recruiting process. The athlete’s ranking in our system would be determined by the number of fans in their network, the amount of interaction with the system, and donated calories provided by exercising fans.
Fans, once signed up, would receive both blog and statistics (i.e. new best time) updates from the athlete and could respond with messages of encouragement (improving ranking). Fans could also “donate” calories burned doing basic exercises to athletes to further add to the athletes ranking score. It was critical that all of these activities be tied to the Olympic bid. At the very start, sign up as an athlete or a fan includes a digital petition showing support for the 2016 bid. Athletes could also flag themselves as Olympic potentials in the system and in doing so gain additional ranking points and benchmarking capabilities.
Athletic training requires dedication and daily commitment. Our system was designed to be a key component in the training process and because of that it would be very relevant to our champion subset’s daily needs. We designed our system so that athletically inclined youth could capture/monitor their training progress, share it with their supporters and even benchmark it against peers and Olympians. Our system would provide connections between athletes at various levels of training; novice athletes could connect with Olympians for inspiration and guidance, expert athletes could connect with others for support and to share best practices. To maximize the value of the interactive system we built a rich-media blogging platform that enabled athletes to post (in addition to text) audio, image and video streams of meets and other events. The video blogging system was enabled by Microsoft’s Silverlight Streaming cloud service, a system that allows simple upload, conversion, and hosting of video files (up to 10GB for free). Our goal was to develop a system that enabled athletes to build a digital record of their career, a monument of their effort.
Finally and perhaps most exciting to us, we built our system to be fully enabled through SMS. For the demonstration we used a 3G GSM modem connected to an ActiveSMS server to show a small scale version of what our system was capable of. For purposes of the presentation we did not expose the full feature set (even though we sent and received ~300 SMS messages in a period of 8 minutes) but our system was designed to enable subscription, bi-directional communication to multiple subscribed circles (perhaps by sport) for both athletes and fans, performance statistics entry by the athlete on the field, and the ability to send cheers to athletes as they compete. We thought it would be cool if athletes carrying a cellphone on silent could get occasional nudges (vibrates) from fans wishing them well. Testing would determine if this was annoying or distracting. We were on the fence.
Why Big Shoulders?
Carl Sandburg has had his poem “Chicago” associated with far too many initiatives but for us we referencing it allowed us to talk about Chicago without making our concept about Chicago (the Olympic bid is a U.S. initiative) and it also allowed us to talk about a support network in an interesting manner. Big support comes from big shoulders.
A note about athletics in the U.S.
It will probably not come as a shock that athletics in the U.S. are in decline. We found one study tying the decline in athletics to the tripling of obesity in teenagers since 1974. Another study found that today’s teens are less able to get and hold jobs because of lacking athletic experiences. Obviously studies all have their slants, but it’s clear to us that athletics in America need our help. We built our system to allow fans to donate calories with the hopes that if one person did 10 push ups and it wasn’t that hard and did it again, perhaps they might consider a regular exercise routine, maybe even develop over the years to have Olympic aspirations of their own. Physical fitness is a key health issue in the U.S. increasing fitness will reduce health care costs, improve stamina and positive attitudes in practitioners and even teach values like honor and commitment. The value of hard work is a lesson being lost on today’s teens and America will benefit if we can find a way to teach it.
Big Shoulders screen shots

Big Shoulders home screen pristine

Big Shoulders home screen with SMS text flowing in background
[caption id="attachment_439" align="alignnone" width="150" caption="Big Shoulders home screen with Rudy hot state"]

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Big Shoulders home screen with Rudy Details open
[caption id="attachment_441" align="alignnone" width="150" caption="Big Shoulders home screen with Rudy Stats screen open"]

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Big Thanks!
Special thanks to the folks at Microsoft (Chris, Bob, Josh, Brian, Sara) for inviting and supporting us. Thanks to our team-mates at Geneca for their support. Supreme thanks to Rudy Chou and Matthew T. Boeke for staying awake for three days to develop this awesome concept. You guys rock!
Posted by Joseph Juhnke on December 2, 2008
Congratulations to Manifest Digital for winning the Phizzpop Chicago 2008 design challenge. It was a good fight and you guys came packin’! I’m proud to say by unofficial tallies Tanagram came in a very close second. (I may need to retract so stay tuned). We will post the full details on our solution this week but for now you can enjoy the highlights reel below.
P.S. We hijacked this video from Chris Bernard’s Design Thinking Blog an excellent source for all things convergent between Microsoft, User Experience, and Technology.
Posted by Joseph Juhnke on November 25, 2008

Last week I attended a conference at the University of the Andes in Merida, Venezuela. The International Congress of Aesthetics (Simposio Internacional de Estetica – Arte, Ciencia es Technologia) brought together philosophers, writers, scientists and others together to discuss the role of written text, ideas and their ability to create aesthetic experiences through semiotic analysis.
Professor Edgar Yanez Zapata invited Aleksandra Giza, a professor of design from Northern Illinois University and myself to give several lectures to faculty and students of the School of Art and Design as well as present at the international congress.
Merida is a town nestled at the beginning of the Andean mountain range and runs along a ridge that is overseen by Pico Bolivar, over two miles above the city. For over 450 years the town evolved into a small city of about 20 square kilometers. The University of the Andes is the main function of the town and its impact is felt at all levels of life and activity.
There were four presentations given:
1) Introduction to Design Methods focusing on a contemporary perspective of design methods building on the original discussions in the early 1960’s and the publication of John Chris Jones seminal 1970 book “Design Methods.” Misunderstood and often maligned as a concept, design methods began as a way to question purely scientific post-war advancements and proposed a more integrated, multi-disciplinary perspective to integrate logic and intuition into a stronger approach to identify and solve problems. The presentation will focus on what design methods means in 2008, and how to structure and apply concepts to both problem solving and problem seeking.
2) Managing Ambiguities : The Role of Decision Modeling and Visualization focused on the development of diagrams and maps that described statistical and geographical relationships and the advancements of cognitive theories of how humans make decisions. The premise of the presentation focused on how the visualization of data through different content lenses can provide humans the needed cognitive and workload assist to provide options when faced with making decisions.
3) Urban Design Assistance Teams : A Different Approach
A Regional Urban Design Assistance Team (R-UDAT) is learning by doing, a type of accelerated practicum/charette to help towns and municipalities in distress. Teams interact with a variety of local stakeholders as well as to regional legislators in hopes of securing resources to implement UDAT recommendations. Randallstown, Maryland, a town of 30,000 residents in northeast Baltimore County was the backdrop where landscape architects, design architects and architects with experience in public policy, a traffic engineer, and a graphic designer mobilized to help Randallstown seek its potential.
4) Chicago : Innovation of the Past, Present and Future focused on the history of Chicago and innovations in architecture and engineering such as the modern development of the steel i-beam skyscraper and the load bearing cassion foundation which transformed a marshy prairie into one of the 25 largest cities in the world. The presentation highlighted the Village of Oak Park, 14 kilometers west of Chicago and home to Frank Lloyd Wright’s early architectural career as well as on key Chicago architectural icons that are not usually highlighted with a short discussion on the city’s bid for the 2016 Summer Olympics.
The presentation for the congress was attended by about 150 people as there were concurrent presentation sessions. Most of the attendees were focused on written language that describes the world and can generate aesthetic experiences using Sassurian frameworks and models. My presentations focused on Percian semiotics which extended linguistic semiotics into any form of thinking (metacognition, visual and written).
The second presentation to the congress was part of a panel that Edgar Yanez Zapata put together that addressed the role of digital technologies in aesthetic thought. From my observations, most conference participants would read short papers to the audience. A few had electronic presentations that endeavored to share richer stories.
The last night of the conference there was a small dinner at a wonderful bar called Mogambo (Chama Hotel). We had the opportunity to sit next to three philosophers from the University of Venezuela at Caracas. As you may surmise we ended discussing issues of reality, meaning and how subjective or objective reality is (or is not). Over beer and wine (a necessary ingredient) we did not come to any firm conclusions, but it did raise some interesting ideas.
Over the weekend, Aleksandra and I were invited to an evening with faculty from the Art and Design department at the house of Argentinian architect Carlos Caminos and his wife Donna. Their home is nestled on the side of a hill designed by Simon, a Rhode Island School of Design graduate. The simple home is beautifully appointed with artwork, functional objects and the history of this interesting collaborative couple.
We talked late into the evening about design, culture and other topics as Aleksandra and I moved around the house. I would like to thank Leo Chacon, John Villarroel, Carmen Grisolia, Eduardo Araujo, and Julie Colasante for making time out of their hectic schedules to share cultural ideas. We also had a wonderful dinner with Nory Pereira Colls, Dean of the Art and Design school at ULA.
I would like to thank Edgar Yanez Zapata, Director of the School of Art and Design for suggesting the visit, coordinating all activities and making Alexandra and I feel at home in Venezuela.
Posted by akallish on November 21, 2008

The arena is set. The gladiators have been carefully chosen. The crowd taunts with bloodthirsty cheers (at least in our heads). The last team standing will be the victorious!
Tanagram is competing in the very exclusive Phizzpop Chicago 2008 competition. We will be competing against the 4 other top design agencies in the Chicagoland area and the grand prize is bragging rights for the rest of the year. Microsoft has gone to great lengths to secure the best and the brightest (trust us) for this invite-only event and the result promises to be a bloody bloody mess to the very end.
The challenge will be given on November 17th and each team will have three days to create the best possible solution using Microsoft Silverlight technology and our bare hands. We already know who we’re squaring up against and while we can’t tell you who they are yet, we can say we are geared up and ready to PWN them.
Get your tickets to the final presentation at the Chicago Cultural Center on November 20th and be prepared to bask in the glory of the victorious and the anguish of the defeated. No water balloons please and let the trash talk begin!!!
Posted by Joseph Juhnke on October 27, 2008

I recently attended the Information Architecture Institute Idea 2008 Conference, October 7-8 in Chicago. The theme of the conference was ” . . . on designing complex information spaces of all kinds.”
What was intriguing about this particular conference was the diversity of people, both in professional and geographic terms. There were graphic designers, interaction designers, technical leads, managers, and oh yes . . . “information architects.” What was interesting about the attending information architects was that they came from so many backgrounds to become an information architect. There were actual classically trained architects that became IA’s, there were designers that were IA’s and so on.
When Richard Saul Wurman coined the term Information Architect in the late 1980’s, he was an architect that was designing travel books (Access Press) and came up with a term for designers that created information intensive artifacts. Since we cannot really agree on what the exact meaning of “information” and “architect”, I have come to the conclusion that merging the words into a concept would be difficult having hired several IA’s professionally. There is little agreement of what an IA is, and even what their outputs are. This was evident at the Idea conference, that there was no attempt in defining the term.
The first speaker was blogger David Armano who spoke on “Micro-Interactions in a 2.0 World.” A well-known and dynamic speaker, David took participants down a very rapid terrain of design, marketing and business through technological innovations. His central premise is that we are moving from passive consumers to active participants through existing social architecture technologies – not custom applications. Since all of our devices are internet enabled, the notion of a traditional browser experience is giving way to smaller more intimate digital apps that do one or two things. We as users cross-link these apps together. He used the term “life streams” to name this process of “engage, enable, and empower” our actions through a model of “usefulness, utility and ubiquity.” David also articulated new digital ecosystems such as the Nike Touch which uses “engagement” of “deposits” and “withdrawls” with several micro-functionalities bundled together. Social networks by their very nature amplify communications and he asked the audience what their “passion point” was.
Elliott Malkin, an artist from New York discussed “Information in Space.” His passionate and precise presentation went down a very indirect route that got me very excited. His initial metaphor was the hassidic concept of an eruv, or a physical demarkation between a secular world and a religious world using the same space. He referred to this psychographic space as having strong conceptual power for the intended group and for what for most people would not even notice. Unfortunately, I thought he was going to bring the metaphor back to digital technology and social architecture, but instead he discussed using digital technology to create a virtual eruv that could be monitored without rabbi’s going out to check if the eruv physical demarcations were intact. The implications of this metaphor in discussing how a shared space could have unique “functionalities” for different groups at the same time holds great promise.
Jesse James Garrett of Adaptive Path presented “Envisoning the Future of the Web.” They worked with the Mozilla Foundation in exploring the future of web browsers. Their concept is called Project Aurora. Now, when dealing with the future of anything, especially technology, it is difficult since we tend to use established conventions and behaviors and link it to a future that people can understand. Star Trek did it best by taking human behaviors and linking them to technologies that did not necessarily need to describe their inner workings. As viewers, especially hooked viewers, we understood the galactic federation model and the value system of the show to put the expressions and technologies in context.
With the future of a browser, Adaptive Path focused on augmented reality, or the overlay of digital information on the real world where there will be data abundance and the question will be how to we visualize, focus and manage all of it cognitively and socially. Processing power, storage capacity, bandwith and graphic capabilities of computers will impact how we interact with each other through the digital cloud. “Context awareness,” “natural interaction,” and “continuity” would allow for more natural collaborations. Each of us would have a semantic profile and with geolocation, would allow for very rich interactions between people where ever they are. Two main questions arose from the audience. What was the time horizon of Project Aurora? Jesse stated they had a 10 year window into the future (this would be the equivalent of 40 years in technological terms). He said they had to balance “compelling” with “plausible” in their vision. My view was that their vision was too contemporary and linked to current “plausible” scenarios. The second question was that their concept could be viewed that the browser was an operating system. Jesse made it clear that they did not want to address the operating system vs. browser question, but in my mind the two converge in their scenario.
Chris Crawford a former game designer for Atari presented an interesting perspective on “Linguistic User Interfaces.” His perspective on intelligent systems is that smart computers that could interact with humans using extensive language patterns is not realistic. This is due to the Sapir/Wharf hypothesis that inside the human mind language and reality exist together. Chris’ interesting take is that with games, a model for a computer to interact with humans is much more manageable since the worlds are much smaller. He further elaborated that software, verbs define the program and is core to the human/computer interface. With most current software, as the verb count increases, accessibility and expectability reduces. 100 verbs is the limit for most users. Chris is currently developing a linguistic user interface (LUI) for programs that can create stories. I found his perspective very compelling.
Alberto Canas, of the Institute for Human and Machine Cognition (IHMC) presented a surprising presentation called “From Meaningful Learning to a Network of Knowledge Builders.” IHMC has created the popular language mapping program CMAP, which I have on my computer. What was informative about his presentation on CMAP were examples of its application (pun intended). Knowledge essentially are concepts that are linked together with prepositions to make a relationship (this was a wonderfully simple definition). Humans have created written language to describe concepts that cannot easily be illustrated. CMAP are concept maps linked by phrases to form propositions. I already knew this in principle. Alberto then showed the power of CMAP through an ongoing project with the Panamanian government giving school children CMAP to describe their lives. The power of CMAP is that users can link images and web page addresses to their maps and can also link concept maps to other concept maps. They are essentially mini-websites which are non-linear. I will not look at CMAP the same way and believe that its potential is not fully understood by a large cross section of users.
Jason Fried, founder of 37signals presented a lucid lecture called “Getting Real.” I had not heard Jason before, but am a heavy user of Basecamp and a real fan of its simplicity and how reliable it is. Jason is a real visionary and their development process flies in the face of every convention that most digital consultancies use. They do not “plan” anything, do no “specification” documents, and do not use “actor or personas.” They focus on building things and figure out how to do it over time. Keep things small, use sharpie markers as the finest resolution when sketching ideas, and only have a core set of functions (a simple core). Part of me was aghast, but I quickly saw the logic to their process. If you are designing for yourselves and then find users, the 37signals model is perfect. Unfortunately, if you collaborate with clients to define the problem and then facilitate understanding, then the 37signals model will not work. However (you knew there was going to be a “but”) I totally agree with his concept of “scratching your itch” and doing things with passion.
Aradhana Goel of Ideo gave one of the most thought provoking presentations called “Emerging Trends, Design Thinking, Service Innovation.” We have all heard of IDEO and it is one of the most influential innovative firms (along with Pentagram) merging design and engineering. Aradhana was trained as an architect and has only recently become involved with service design. Her perspective on human factors was clear and in alignment with my understanding. What was powerful was her ideas around linking human factors with trend factors. Human factors focus on digging into context, while trend factors find the context. She went on to compare and contrast these two areas and how service design is a logical next step in productizing intangible experiences.
Bill DeRouchey of Ziba Design gave a very direct and engaging discussion on “The Language of Interaction.” His deconstruction of everyday visual clues that we take for granted and their constant reinterpretation and reapplication to other situations was informative, common sense, but insightful.
Overall, there were several key themes that all speakers seemed to focus upon:
1) Browsers are giving way to other internet enabled experiences
2) Windows, Icon, Mouse, Pointer system is under stress
3) Transaction is more than money
4) Link several apps, not one killer app
5) Focus on experiences, not just interactions
Upon reflection, I found this conference very fulfilling and reinforced certain convictions, challenged others and provided a very positive mental workout for me (which is what good conferences should do). I would like to compliment IAI for the organization of the conference and the lunches with different groups of people was enjoyable. There were twelve speakers in two days, interspersed with group lunches around the Chicago loop.
The IAI did not go down an exististential vortex of what an information architect is or is not (though it came close at times), which would have been a divisive and somewhat unimaginative exercise. Instead they linked together several strains of interesting ideas and left the participants to decide what it meant to them.
All video presentations are available at Boxes and Arrows.
Posted by akallish on October 22, 2008
We, the city of big shoulders, enjoyed more than 10 inches of rain this weekend. It was a gift from our deadbeat friend Ike (so like him to stop by uninvited…). In past posts I’ve talked about how we as a society still have not realized the full potential of our coupling with Digital and unfortunately this story adds further proof.
The rains started falling sometime Friday night. By noon the next day, our basement carpet was soaked by water that was coming in through the outside walls. I, in my typical “I’m on a mission” manner, went out to Home Depot to purchase a Wet/Dry Vac and a sump pump. To my dismay, Home Depot was enjoying a run on all things flood related. People were fighting for bags of leveling sand. There were no vacs or pumps left in stock.
So I think to myself, “Here’s where we test Digital!” To maximize my effectiveness, I logged onto consumer reports on my iPhone (the site works well except for Flash callouts) and found out who made the best Wet/Dry vac for the money. It turns out it was Sears / Craftsman. So off to Sears.com I went. (I’m doing this all in my idling minivan in the Home depot parking lot). I was able to determine that Sears did have the model I sought in stock at a location that was 6 miles away. Yay Digital, I’m now more informed than the hordes of shelf stormers rampaging through Lowe’s down the street. Unfortunately this is where Digital falls down. Sears.com crashed my iPhone before I could purchase the equipment online. I was attempting to purchase the items with in-store-pickup because Digital (Sears really) promised me a special entrance intended for the Digital elite and a dedicated attendant to help me load my minivan. No such luck, however. Digital failed me again when the online store lookup became unavailable. Imagine this drama unfolding at slow-mo EDGE network speeds…painful. I decided to ditch Sears.com and try 411. Perhaps AT&T’s Digital could help? The number the system gave me (even with operator assistance) was a fax line. Not willing to give up I had called my wife, had her look up the store phone number online and read it to me and then called them directly. About halfway through the call with my wife, I start driving to the Sears location hoping to get one of the last items before the hordes pillage the entire place. I dial the number she reads me and I get a computer (hello Digital) telling me that they are experiences call problems and to call back another time. I call three more times and get the same thing.
When I finally get to the store, the hordes are just showing up. The store manager has got all of the pumps and vacs they have in stock and out on dollies ready for the mayhem. I grab my stuff and get in the line for checkout (starting to get long). When it’s my turn to pay I mention that the phone system is having problems and the register clerk tells me that it’s not the phone system it’s that there are only 4 people in this department and they are being overwhelmed by calls for vacs and pumps so they stopped answering the phone.
It’s clear that natural disasters stress all systems, especially digital. It’s also clear that Digital is still too brittle to be relied upon and is only providing marginal benefit when it works. I won on Saturday, but not without an extreme amount of effort. We at Tanagram are continuing our quest to make this better, but we need your help. Please?
Posted by Joseph Juhnke on September 14, 2008
Tanagram participated in The Presidents’ Symposium of Chicago on September 9th at the University of Chicago Gleacher Center, sponsored by the Entrepreneurship Institute. This yearly event brings local executive management together to discuss business trends.
Joseph Juhnke and Adam Kallish participated in two panel discussions. Joseph Juhnke participated as a panelist in a “Web 2.0″ forum moderated by Scott Pemberton of Productive Strategies. The first ten minutes of the session were spent proving the term “Web 2.0″ is nothing more than a rallying cry from a few years ago the group focused on the use of technology as an enabler to connect businesses and customers in new and meaningful ways. Other panelists included Kristin Brown (Productive Strategies), Kelly Cutler (Marcel Media), and Matthew Klein (Fuor Digital). Approximately 45 people attended this session and participated in the very lively discussion.
Panelists attempted to illustrate the wide variety of potential social frameworks can offer a company looking to build closer relationships with their customers. We talked about the value of traditional online marketing as well as viral techniques, that the new web was made by the people for the people (User Generated Content). There was plenty of time allocated to discuss attendees personal questions.
Adam participated on the panel “Transitioning Your Business From a Commodity to a Value Added Provider.” The moderator was Phil Krone of Productive Strategies with the participation of Bob Jonas (The Christman Group), Allen Schiefelbein (MassMutual Financial) and Lyell Clark (Clarke Mosquito). 45 people attended this breakout session which addressed issues of how business can avoid commoditization.
The panel tried to emphasize the need for self-examination, discovery with prospects, leadership attributes and how to differentiate from competitors. Much of the audience was interested in how to have a more effective sales process. Adam’s theme on the panel was to address the needs of prospects and their client base to identify greater value.
As panelists we were invited to attend the other sessions and we found them very engaging. An excellent event overall, but it’s invite only. Start networking now to attend next year. We’re are!
Posted by Joseph Juhnke on September 11, 2008
I was listening to NPR and they had another story about crowd sourcing and a gym shoe company in Seattle that was using these communities to develop surface design on standardized gym shoes. This got me thinking about the role of people in designing products and services directly vs. trained designers facilitating observations and discussions with users to gain insights in both articulated and unarticulated needs.
Crowd sourcing was recently discussed by Jeff Howe of Wired Magazine in June 2006 with his article “The Rise of Crowdsourcing“. This concept is not necessarily new. I read a few years ago “Murder, Insanity, and the Writing of the Oxford English Dictionary” and there was a global call to contribute to the first modern dictionary.
However, the deep spread of the internet has allowed people to directly interact with companies to provide feedback and help design existing products and services. Focusing communities of interest around their knowledge and expertise and iterating variations with standardized components (like surface design on t-shirts and gym shoes) and having online voting or based on purchasing behaviors, have the “better” strains rise to the top is an intriguing trend:
Threadless, a Chicago-based T-shirt maker whose design process consists entirely of an online contest is a good example of this trend.
DaWanda’s Style Lab section, consumers can create products with their own individual style and have them made to order. (from www.springwise.com)
Crowd sourcing does need to be managed, and is not as ad-hoc as it may sound. Companies manage these communities for maximum impact of user-centered innovation. There are more sophisticated strains of focused crowd sourcing around more complex opportunities:
RedesignMe is a great Dutch website that is now engaging with product manufacturers to establish “RDM Challenges,” through which a new product concept is presented and the site’s 1,000 or so active members are asked to react to it. In exchange, they are rewarded with RDMs—RedesignMe’s online currency, which is convertible into products in the online RDM Shop such as mp3-players, game consoles and gift cards. (from www.springwise.com)
Elements, an eatery being planned to open next year in Washington. Crafted by a “beta community” of some 400 participants, Elements will serve raw and organic locally grown vegetarian food in an environmentally sustainable way. (from www.springwise.com)
What does this mean for designers? Precedent had positioned the designer as the arbiter of function and form. Rehabilitated or new products were completed by designers and brought to market. Crowd sourcing is in certain ways disintermediating the role of designer by going direct to customers to have them create new or revised design strains.
An interesting company that is taking crowd sourcing to another level is Kluster. They have created Private Klusters designed to enable collaborative brainstorming on myriad different questions by allowing invited participants to share their opinions on a relevant, customized set of criteria. (from www.springwise.com)
Spot.us a nonprofit that lets any individual or journalist post an idea for an untold story in the local community. Professional journalists then write pitches based on those ideas and place them in the site’s wiki, where members of the community can view them and vote—via micro-pledge—on the stories that are most important to them. (from www.springwise.com).
Cambrian House began as a crowdsourcing community using the wisdom of crowds based approach to discover new business and technology ideas.
Designers have embraced ethnographic and observational research to create new objective skills to experience what is and look for pattern and opportunity. With crowd sourcing, the role of the designer will need to be delineated as a type of reasoned broker to sort and prioritize a community’s ideas.
Are the aggregated power of crowds a wise resource for companies? For simple solutions, creating different variations can provide needed diversity for products where customers want many alternatives. For more complex problems and ideas where there are many variables, I believe that this model can easily fall apart. There are too many levels and ways to interpret and approach something to bring desired value.
I have not really heard the design community address the effect and challenges of crowd sourcing. When Larry Keeley edited a Society of Typographic journal named “People, Not Markets”, he emphasized that designers need to address the real needs of people not the marketing needs of companies.
Twenty years later, we are moving in the right direction. The question is in what direction?
Posted by akallish on August 28, 2008
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