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Isn’t it really Natural User Interface Transitional?

If you invested 26 minutes into the video we posted here, then you already know where we are going with this post. Just as augmented reality (AR) is only one facet of an embedded interface, touch is only a portion of the entire vision for Natural User Interface (NUI). We are seeing a lot of touch and AR discussions today mostly because there have been advances in technology that are commercially (to we the consumer) available. Not to be a nag, but isn’t about time the problem drives the solution and not technology? Just as we learned during the age of artificial intelligence, technology (specifically improvements in processor speed in this case) will never solve the problem. Complexity must be replaced with simple and elegant solutions. Human’s with dreams must drive these solutions.

What is Natural User Interface (NUI)

So what is Natural User Interface? Natural user interface is the concept that you can touch (or yell at…) and manipulate digital objects much like you would objects in the real world. It’s a hard problem because we have been using mice and keyboards for so long we’ve forgotten what natural really feels like. On a recent cavort through the interwebs, I discovered the following concept and am thrilled to see discussions standardizing the way we talk about NUI.

Gesturcons

Unfortunately, gestures like the two-finger-tap and the two finger hold are not natural interactions. We call these types of interactions “NUI Transitional.” They are interactions that are trained/learned that allow fingers to modulate information, but they are not “Present in or produced by nature.” An exaggerated example (talking to you Apple) would be if you have to use four fingers in a swiping gesture (versus 2 or 3) to interact in a specific way, you’re really not experiencing a natural interaction. More likely the software engineers ran out of natural metaphors, right?

A more natural approach

A hold-and-act-upon gesture is a good example of a truer NUI interaction for a touch surface. Specifically imagine you have a piece of paper on your desk and you want to slide it somewhere else. You touch the paper and, while holding your finger down, drag it to another location. Simple right? If you want to draw on that paper you wouldn’t use the same gesture. You also wouldn’t look around for a state-indicating button or icon to make sure you were in draw mode and not move mode, right? Instead you would put one hand (or finger) on the paper to hold it still and the second hand (perhaps with a writing implement) would move the drawing element over the surface of the paper.

NUI-Sample

This illustration uses Ron’s iconography to illustrate a stateless natural interaction. Specifically, we have one touch point from the left hand thumb holding the page still (a state in itself), while the right hand pinches (not the gesture) three fingers together much like holding a pen and drags across the surface. The result is a hard-to-explain but intuitive feeling writing gesture. I’ll disclaim that last statement in that we have no data to prove how “intuitive” that gesture is, but when we do it ourselves (give it a try) it feels pretty good. Mileage may vary…  What do you think?


Touch.Codeplex.Com – Multi-Touch for everyone, now.

Tanagram is proud to announce the launch of Touch.Codeplex.com. Our exploration into the state of the Natural User Interface (NUI) connected us with folks at Microsoft and together we identified an adoption issue. While the technology to build Touch applications exists, it is currently cumbersome to implement. Marc Schweigert and James Chittenden had an idea to use Expression Behaviors (literally drag-and-drop onto any object) to act as a bridge. Together we launch this humble beginning with a bold vision. We hope you join us as we expand this library in the months to come.

Writeboard Panorama of calculation debugging.

Writeboard Panorama of calculation debugging.

Project Overview
The APIs in WPF4 plus the Surface Toolkit for Windows Touch make building common touch scenarios easy. However, implementing many of the same touch scenarios using WPF3.5SP1 or Silverlight 3/4 involves writing a fair bit more code. Furthermore, the touch APIs across WPF4, WPF3.5SP1, and Silverlight are different.

Project Goals
The goal of this project is to simplify building common touch scenarios when using WPF 3.5 SP1 or Silverlight 3/4 by using Expression Blend Behaviors to provide a consistent way to implement these scenarios across WPF & Silverlight. Expression Blend Behaviors can be used within Visual Studio without a dependency on Expression Blend by downloading the Expression Blend 3 SDK. You can also find more Expression Blend Behaviors at http://expressionblend.codeplex.com/ and http://tinyurl.com/ExpressionGalleryBehaviors.

Project Roadmap

  • Beta Release of core Scroll and TranslateRotateScale behaviors to developer community. <– You are here
  • Revised Scroll and TranslateRotateScale behaviors
  • Gesture Behavior (repurpose awesome code from here)
    • Erase (Back and Forth Gesture)
    • Create (Single Finger Draw ‘+’)
    • Delete (Single Finger ‘X’ Drawn Over Target)
    • Select Lasso (Single Finger Draw Lasso)
    • Split (Single Finger Diagonal Line)
  • Hold Menu (Single Finger Touch & Hold Context Menu)
  • Draw (Three Finger Pen Grasp)
  • Clone (Two Finger Double Tap)
  • Open / Edit (Single Finger Double Tap)
  • Select (Single Finger Tap)
  • Global Rotate (Five Finger Grab and Rotate of Application)
  • Global Perspective Rotate (Five Finger Pressure to Rotate Application Perspective)

See the whole deal here.


Tanagram presents Big Shoulders

The dust has settled, we’ve caught up on our sleep (Rudy is a sleep camel), and now we would like to reflect on the Phizzpop competition. We really had a blast “Phizzing” and “Popping” the challenge. While we don’t usually share intimate project details with the public, Phizzpop was purely conceptual work so there are no lawyers to hunt us down. That said, we’re thrilled to share the gory details with you.

Assignment
Our assignment, from a high level, was to engage teens between the ages of 13 to 18 and get them excited about the 2016 Olympic bid. We were to build a system that would empower them to show their support, build a community, and create momentum showing the world that the 2016 Olympics could be held no where else. The result had to include a rich interactive experience using Microsoft Silverlight technology, three days to design and build it and 8 minutes to present it. You can download the full assignment document here. It’s a great read, very well prepared.

Method
Tanagram, with development partner Geneca, responded to the challenge using the same processes we use to develop social architectures for clients like Tribune Interactive.

  1. Understand target demographic and project goals
  2. Define quick-convert subset(s), key penetration points and growth/sustain model
  3. Prototype, test and evolve

With three days to produce results we didn’t explore the situation with our typical rigor and we didn’t have the opportunity to field test prototypes but initial feedback on the results has been very strong and we’re very satisfied. 

Understand target demographic and project goals
During our presentation I joked that Rudy spent the weekend hanging out at American Apparel watching teens. Truth be told the internet and some high-level research from our friends at Ogilvy provided us with our pool of insights. Obvious findings included teens are extremely socially motivated. They care a great deal about social status, peer recognition, and to a large extent fame. Interesting findings included 97 percent of today’s teens carry a cell phone and do a great deal of connecting via SMS or text messaging. The phones they carry are not rich media devices like the iPhone but instead hand-me-down Motorola Razors, or cheap carrier-branded phones.

Project goals included:

  • Building a large community rapidly (the Olympic bid decision is October 2, 2009)
  • Designing a system that would be valuable before, during, and after Olympic events (we added 2012 AND 2016 to our goals)
  • We added building a system that would capture and execute upon the goals of WorldSportChicago, an Olympic bid leave behind organization dedicated to encouraging youth to achieve athletic excellence
  • We added help change the U.S. perception of exercise and athletics including motivating people to get out and burn a few calories
  • We added pushing the social networking domain by exploring real-time connectivity experiences

Define quick-convert subset(s)
The key to rapidly growing a social network is to leverage the power of multiples for expansion. This is done by identifying those members of your demographic set that are most easily captivated and converted to use your system and giving them tools to recruit new members for you. We chose “athletically inclined youth” as our champion subset because we found they were most likely to have knowledge of and be interested in the Olympic institution, they were already participating in an athletic program, and likely had some form of basic support network (meaning potential recruits) already in place.

Key penetration points
Key penetration points are valuable offerings that enhance the lifestyle of the champion subset. Key penetration points for our system included:

  • A place to record and publish athletic achievement
  • A place to voice opinions and build integrity among a community of peers
  • A platform that provides easy addition and presentation of text, audio, photos, and video streams
  • A mobile component that leverages available technology in ways currently unavailable to our champion subset
  • A system that encourages real-time participation and interaction multiple times daily
  • A brand association that improves the desired perception of the athlete

Growth/sustain model
We found that one of the keys to the degree of success of an athlete was a strong support network. Friends, family, peers, and even competitors connected to give support and guidance for the athlete in training. We designed our system to enable athletes to recruit a support network by adding fans to their distribution list for their training blog. With a meager goal of converting 1 million athletically inclined youth each recruiting an average of 10 fans we were satisfied that we had a model that would expand appropriate to our needs.

We built a ranking competition / reward system into our model to help motivate the recruiting process. The athlete’s ranking in our system would be determined by the number of fans in their network, the amount of interaction with the system, and donated calories provided by exercising fans.

Fans, once signed up, would receive both blog and statistics (i.e. new best time) updates from the athlete and could respond with messages of encouragement (improving ranking). Fans could also “donate” calories burned doing basic exercises to athletes to further add to the athletes ranking score. It was critical that all of these activities be tied to the Olympic bid. At the very start, sign up as an athlete or a fan includes a digital petition showing support for the 2016 bid. Athletes could also flag themselves as Olympic potentials in the system and in doing so gain additional ranking points and benchmarking capabilities.

Athletic training requires dedication and daily commitment. Our system was designed to be a key component in the training process and because of that it would be very relevant to our champion subset’s daily needs. We designed our system so that athletically inclined youth could capture/monitor their training progress, share it with their supporters and even benchmark it against peers and Olympians. Our system would provide connections between athletes at various levels of training; novice athletes could connect with Olympians for inspiration and guidance, expert athletes could connect with others for support and to share best practices. To maximize the value of the interactive system we built a rich-media blogging platform that enabled athletes to post (in addition to text) audio, image and video streams of meets and other events. The video blogging system was enabled by Microsoft’s Silverlight Streaming cloud service, a system that allows simple upload, conversion, and hosting of video files (up to 10GB for free). Our goal was to develop a system that enabled athletes to build a digital record of their career, a monument of their effort.

Finally and perhaps most exciting to us, we built our system to be fully enabled through SMS. For the demonstration we used a 3G GSM modem connected to an ActiveSMS server to show a small scale version of what our system was capable of. For purposes of the presentation we did not expose the full feature set (even though we sent and received ~300 SMS messages in a period of 8 minutes) but our system was designed to enable subscription, bi-directional communication to multiple subscribed circles (perhaps by sport) for both athletes and fans, performance statistics entry by the athlete on the field, and the ability to send cheers to athletes as they compete. We thought it would be cool if athletes carrying a cellphone on silent could get occasional nudges (vibrates) from fans wishing them well. Testing would determine if this was annoying or distracting. We were on the fence.

Why Big Shoulders?
Carl Sandburg has had his poem “Chicago” associated with far too many initiatives but for us we referencing it allowed us to talk about Chicago without making our concept about Chicago (the Olympic bid is a U.S. initiative) and it also allowed us to talk about a support network in an interesting manner. Big support comes from big shoulders.

A note about athletics in the U.S.
It will probably not come as a shock that athletics in the U.S. are in decline. We found one study tying the decline in athletics to the tripling of obesity in teenagers since 1974. Another study found that today’s teens are less able to get and hold jobs because of lacking athletic experiences. Obviously studies all have their slants, but it’s clear to us that athletics in America need our help. We built our system to allow fans to donate calories with the hopes that if one person did 10 push ups and it wasn’t that hard and did it again, perhaps they might consider a regular exercise routine, maybe even develop over the years to have Olympic aspirations of their own. Physical fitness is a key health issue in the U.S. increasing fitness will reduce health care costs, improve stamina and positive attitudes in practitioners and even teach values like honor and commitment. The value of hard work is a lesson being lost on today’s teens and America will benefit if we can find a way to teach it.

Big Shoulders screen shots

Big Shoulders home screen pristine

Big Shoulders home screen pristine


Big Shoulders home screen with SMS text flowing in background

Big Shoulders home screen with SMS text flowing in background

[caption id="attachment_439" align="alignnone" width="150" caption="Big Shoulders home screen with Rudy hot state"]Big Shoulders home screen with Rudy hot state[/caption]
Big Shoulders home screen with Rudy Details open

Big Shoulders home screen with Rudy Details open

[caption id="attachment_441" align="alignnone" width="150" caption="Big Shoulders home screen with Rudy Stats screen open"]Big Shoulders home screen with Rudy Stats screen open[/caption]

Big Thanks!
Special thanks to the folks at Microsoft (Chris, Bob, Josh, Brian, Sara) for inviting and supporting us. Thanks to our team-mates at Geneca for their support. Supreme thanks to Rudy Chou and Matthew T. Boeke for staying awake for three days to develop this awesome concept. You guys rock!


2.75 Mile High Thoughts

 

Last week I attended a conference at the University of the Andes in Merida, Venezuela. The International Congress of Aesthetics (Simposio Internacional de Estetica – Arte, Ciencia es Technologia) brought together philosophers, writers, scientists and others together to discuss the role of written text, ideas and their ability to create aesthetic experiences through semiotic analysis.

Professor Edgar Yanez Zapata invited Aleksandra Giza, a professor of design from Northern Illinois University and myself to give several lectures to faculty and students of the School of Art and Design as well as present at the international congress.

Merida is a town nestled at the beginning of the Andean mountain range and runs along a ridge that is overseen by Pico Bolivar, over two miles above the city. For over 450 years the town evolved into a small city of about 20 square kilometers. The University of the Andes is the main function of the town and its impact is felt at all levels of life and activity.

 

There were four presentations given:

1) Introduction to Design Methods focusing on a contemporary perspective of design methods building on the original discussions in the early 1960’s and the publication of John Chris Jones seminal 1970 book “Design Methods.” Misunderstood and often maligned as a concept, design methods began as a way to question purely scientific post-war advancements and proposed a more integrated, multi-disciplinary perspective to integrate logic and intuition into a stronger approach to identify and solve problems. The presentation will focus on what design methods means in 2008, and how to structure and apply concepts to both problem solving and problem seeking.

2) Managing Ambiguities : The Role of Decision Modeling and Visualization focused on the development of diagrams and maps that described statistical and geographical relationships and the advancements of cognitive theories of how humans make decisions. The premise of the presentation focused on how the visualization of data through different content lenses can provide humans the needed cognitive and workload assist to provide options when faced with making decisions.

3) Urban Design Assistance Teams : A Different Approach
A Regional Urban Design Assistance Team (R-UDAT) is learning by doing, a type of accelerated practicum/charette to help towns and municipalities in distress. Teams interact with a variety of local stakeholders as well as to regional legislators in hopes of securing resources to implement UDAT recommendations. Randallstown, Maryland, a town of 30,000 residents in northeast Baltimore County was the backdrop where landscape architects, design architects and architects with experience in public policy, a traffic engineer, and a graphic designer mobilized to help Randallstown seek its potential.

4) Chicago : Innovation of the Past, Present and Future focused on the history of Chicago and innovations in architecture and engineering such as the modern development of the steel i-beam skyscraper and the load bearing cassion foundation which transformed a marshy prairie into one of the 25 largest cities in the world. The presentation highlighted the Village of Oak Park, 14 kilometers west of Chicago and home to Frank Lloyd Wright’s early architectural career as well as on key Chicago architectural icons that are not usually highlighted with a short discussion on the city’s bid for the 2016 Summer Olympics.

 

The presentation for the congress was attended by about 150 people as there were concurrent presentation sessions. Most of the attendees were focused on written language that describes the world and can generate aesthetic experiences using Sassurian frameworks and models. My presentations focused on Percian semiotics which extended linguistic semiotics into any form of thinking (metacognition, visual and written).

The second presentation to the congress was part of a panel that Edgar Yanez Zapata put together that addressed the role of digital technologies in aesthetic thought. From my observations, most conference participants would read short papers to the audience. A few had electronic presentations that endeavored to share richer stories. 

The last night of the conference there was a small dinner at a wonderful bar called Mogambo (Chama Hotel). We had the opportunity to sit next to three philosophers from the University of Venezuela at Caracas. As you may surmise we ended discussing issues of reality, meaning and how subjective or objective reality is (or is not). Over beer and wine (a necessary ingredient) we did not come to any firm conclusions, but it did raise some interesting ideas.

Over the weekend, Aleksandra and I were invited to an evening with faculty from the Art and Design department at the house of Argentinian architect Carlos Caminos and his wife Donna. Their home is nestled on the side of a hill designed by Simon, a Rhode Island School of Design graduate. The simple home is beautifully appointed with artwork, functional objects and the history of this interesting collaborative couple.

We talked late into the evening about design, culture and other topics as Aleksandra and I moved around the house. I would like to thank Leo Chacon, John Villarroel, Carmen Grisolia, Eduardo Araujo, and Julie Colasante for making time out of their hectic schedules to share cultural ideas.  We also had a wonderful dinner with Nory Pereira Colls, Dean of the Art and Design school at ULA. 

I would like to thank Edgar Yanez Zapata, Director of the School of Art and Design for suggesting the visit, coordinating all activities and making Alexandra and I feel at home in Venezuela.


Is there an architect in the house?

 

I recently attended the Information Architecture Institute Idea 2008 Conference, October 7-8 in Chicago. The theme of the conference was ” . . . on designing complex information spaces of all kinds.”

What was intriguing about this particular conference was the diversity of people, both in professional and geographic terms. There were graphic designers, interaction designers, technical leads, managers, and oh yes  . . . “information architects.” What was interesting about the attending information architects was that they came from so many backgrounds to become an information architect. There were actual classically trained architects that became IA’s, there were designers that were IA’s and so on.

When Richard Saul Wurman coined the term Information Architect in the late 1980′s, he was an architect that was designing travel books (Access Press) and came up with a term for designers that created information intensive artifacts. Since we cannot really agree on what the exact meaning of “information” and “architect”, I have come to the conclusion that merging the words into a concept would be difficult having hired several IA’s professionally. There is little agreement of what an IA is, and even what their outputs are. This was evident at the Idea conference, that there was no attempt in defining the term.

The first speaker was blogger David Armano who spoke on “Micro-Interactions in a 2.0 World.” A well-known and dynamic speaker, David took participants down a very rapid terrain of design, marketing and business through technological innovations. His central premise is that we are moving from passive consumers to active participants through existing social architecture technologies – not custom applications. Since all of our devices are internet enabled, the notion of a traditional browser experience is giving way to smaller more intimate digital apps that do one or two things. We as users cross-link these apps together. He used the term “life streams” to name this process of “engage, enable, and empower” our actions through a model of “usefulness, utility and ubiquity.” David also articulated new digital ecosystems such as the Nike Touch which uses “engagement” of “deposits” and “withdrawls” with several micro-functionalities bundled together. Social networks by their very nature amplify communications and he asked the audience what their “passion point” was. 

Elliott Malkin, an artist from New York discussed “Information in Space.” His passionate and precise presentation went down a very indirect route that got me very excited. His initial metaphor was the hassidic concept of an eruv, or a physical demarkation between a secular world and a religious world using the same space. He referred to this psychographic space as having strong conceptual power for the intended group and for what for most people would not even notice. Unfortunately, I thought he was going to bring the metaphor back to digital technology and social architecture, but instead he discussed using digital technology to create a virtual eruv that could be monitored without rabbi’s going out to check if the eruv physical demarcations were intact. The implications of this metaphor in discussing how a shared space could have unique “functionalities” for different groups at the same time holds great promise. 

Jesse James Garrett of Adaptive Path presented “Envisoning the Future of the Web.” They worked with the Mozilla Foundation in exploring the future of web browsers. Their concept is called Project Aurora. Now, when dealing with the future of anything, especially technology, it is difficult since we tend to use established conventions and behaviors and link it to a future that people can understand. Star Trek did it best by taking human behaviors and linking them to technologies that did not necessarily need to describe their inner workings. As viewers, especially hooked viewers, we understood the galactic federation model and the value system of the show to put the expressions and technologies in context.

With the future of a browser, Adaptive Path focused on augmented reality, or the overlay of digital information on the real world where there will be  data abundance and the question will be how to we visualize, focus and manage all of it cognitively and socially. Processing power, storage capacity, bandwith and graphic capabilities of computers will impact how we interact with each other through the digital cloud. “Context awareness,” “natural interaction,” and “continuity” would allow for more natural collaborations. Each of us would have a semantic profile and with geolocation, would allow for very rich interactions between people where ever they are. Two main questions arose from the audience. What was the time horizon of Project Aurora? Jesse stated they had a 10 year window into the future (this would be the equivalent of 40 years in technological terms). He said they had to balance “compelling” with “plausible” in their vision. My view was that their vision was too contemporary and linked to current “plausible” scenarios. The second question was that their concept could be viewed that the browser was an operating system. Jesse made it clear that they did not want to address the operating system vs. browser question, but in my mind the two converge in their scenario.

Chris Crawford a former game designer for Atari presented an interesting perspective on “Linguistic User Interfaces.” His perspective on intelligent systems is that smart computers that could interact with humans using extensive language patterns is not realistic. This is due to the Sapir/Wharf hypothesis that inside the human mind language and reality exist together. Chris’ interesting take is that with games, a model for a computer to interact with humans is much more manageable since the worlds are much smaller. He further elaborated that software, verbs define the program and is core to the human/computer interface. With most current software, as the verb count increases, accessibility and expectability reduces. 100 verbs is the limit for most users. Chris is currently developing a linguistic user interface (LUI) for programs that can create stories. I found his perspective very compelling.

Alberto Canas, of the Institute for Human and Machine Cognition (IHMC) presented a surprising presentation called “From Meaningful Learning to a Network of Knowledge Builders.” IHMC has created the popular language mapping program CMAP, which I have on my computer. What was informative about his presentation on CMAP were examples of its application (pun intended). Knowledge essentially are concepts that are linked together with prepositions to make a relationship (this was a wonderfully simple definition). Humans have created written language to describe concepts that cannot easily be illustrated. CMAP are concept maps linked by phrases to form propositions. I already knew this in principle. Alberto then showed the power of CMAP through an ongoing project with the Panamanian government giving school children CMAP to describe their lives. The power of CMAP is that users can link images and web page addresses to their maps and can also link concept maps to other concept maps. They are essentially mini-websites which are non-linear. I will not look at CMAP the same way and believe that its potential is not fully understood by a large cross section of users.

Jason Fried, founder of 37signals presented a lucid lecture called “Getting Real.” I had not heard Jason before, but am a heavy user of Basecamp and a real fan of its simplicity and how reliable it is. Jason is a real visionary and  their development process flies in the face of every convention that most digital consultancies use. They do not “plan” anything, do no “specification” documents, and do not use “actor or personas.” They focus on building things and figure out how to do it over time. Keep things small, use sharpie markers as the finest resolution when sketching ideas, and only have a core set of functions (a simple core). Part of me was aghast, but I quickly saw the logic to their process. If you are designing for yourselves and then find users, the 37signals model is perfect. Unfortunately, if you collaborate with clients to define the problem and then facilitate understanding, then the 37signals model will not work. However (you knew there was going to be a “but”) I totally agree with his concept of “scratching your itch” and doing things with passion. 

Aradhana Goel of Ideo gave one of the most thought provoking presentations called “Emerging Trends, Design Thinking, Service Innovation.” We have all heard of IDEO and it is one of the most influential innovative firms (along with Pentagram) merging design and engineering. Aradhana was trained as an architect and has only recently become involved with service design. Her perspective on human factors was clear and in alignment with my understanding. What was powerful was her ideas around linking human factors with trend factors. Human factors focus on digging into context, while trend factors find the context. She went on to compare and contrast these two areas and how service design is a logical next step in productizing intangible experiences. 

Bill DeRouchey of Ziba Design gave a very direct and engaging discussion on “The Language of Interaction.” His deconstruction of everyday visual clues that we take for granted and their constant reinterpretation and reapplication to other situations was informative, common sense, but insightful.

Overall, there were several key themes that all speakers seemed to focus upon:

1) Browsers are giving way to other internet enabled experiences

2) Windows, Icon, Mouse, Pointer system is under stress

3) Transaction is more than money

4) Link several apps, not one killer app

5) Focus on experiences, not just interactions 

Upon reflection, I found this conference very fulfilling and reinforced certain convictions, challenged others and provided a very positive mental workout for me (which is what good conferences should do). I would like to compliment IAI for the organization of the conference and the lunches with different groups of people was enjoyable. There were twelve speakers in two days, interspersed with group lunches around the Chicago loop. 

The IAI did not go down an exististential vortex of what an information architect is or is not (though it came close at times), which would have been a divisive and somewhat unimaginative exercise. Instead they linked together several strains of interesting ideas and left the participants to decide what it meant to them.

All video presentations are available at Boxes and Arrows.


Is it the madness, or the power of crowds?

I  was listening to NPR and they had another story about crowd sourcing and a gym shoe company in Seattle that was using these communities to develop surface design on standardized gym shoes. This got me thinking about the role of people in designing products and services directly vs. trained designers facilitating observations and discussions with users to gain insights in both articulated and unarticulated needs.

Crowd sourcing was recently discussed by Jeff Howe of Wired Magazine in June 2006 with his article “The Rise of Crowdsourcing“. This concept is not necessarily new. I read a few years ago “Murder, Insanity, and the Writing of the Oxford English Dictionary” and there was a global call to contribute to the first modern dictionary.

However, the deep spread of the internet has allowed people to directly interact with companies to provide feedback and help design existing products and services. Focusing communities of interest around their knowledge and expertise and iterating variations with standardized components (like surface design on t-shirts and gym shoes) and having online voting or based on purchasing behaviors, have the “better” strains rise to the top is an intriguing trend: 

Threadless, a Chicago-based T-shirt maker whose design process consists entirely of an online contest is a good example of this trend.

DaWanda‘s Style Lab section, consumers can create products with their own individual style and have them made to order. (from www.springwise.com)

Crowd sourcing does need to be managed, and is not as ad-hoc as it may sound. Companies manage these communities for maximum impact of user-centered innovation. There are more sophisticated strains of focused crowd sourcing around more complex opportunities:

RedesignMe is a great Dutch website that is now engaging with product manufacturers to establish “RDM Challenges,” through which a new product concept is presented and the site’s 1,000 or so active members are asked to react to it. In exchange, they are rewarded with RDMs—RedesignMe’s online currency, which is convertible into products in the online RDM Shop such as mp3-players, game consoles and gift cards. (from www.springwise.com)

Elements, an eatery being planned to open next year in Washington. Crafted by a “beta community” of some 400 participants, Elements will serve raw and organic locally grown vegetarian food in an environmentally sustainable way. (from www.springwise.com)

What does this mean for designers? Precedent had positioned the designer as the arbiter of function and form. Rehabilitated or new products were completed by designers and brought to market. Crowd sourcing is in certain ways disintermediating the role of designer by going direct to customers to have them create new or revised design strains. 

An interesting company that is taking crowd sourcing to another level is Kluster. They have created Private Klusters designed to enable collaborative brainstorming on myriad different questions by allowing invited participants to share their opinions on a relevant, customized set of criteria. (from www.springwise.com)

Spot.us a nonprofit that lets any individual or journalist post an idea for an untold story in the local community. Professional journalists then write pitches based on those ideas and place them in the site’s wiki, where members of the community can view them and vote—via micro-pledge—on the stories that are most important to them. (from www.springwise.com).

Cambrian House began as a crowdsourcing community using the wisdom of crowds based approach to discover new business and technology ideas.

Designers have embraced ethnographic and observational research to create new objective skills to experience what is and look for pattern and opportunity. With crowd sourcing, the role of the designer will need to be delineated as a type of reasoned broker to sort and prioritize a community’s ideas.

Are the aggregated power of crowds a wise resource for companies? For simple solutions, creating different variations can provide needed diversity for products where customers want many alternatives.  For more complex problems and ideas where there are many variables, I believe that this model can easily fall apart. There are too many levels and ways to interpret and approach something to bring desired value. 

I have not really heard the design community address the effect and challenges of crowd sourcing. When Larry Keeley edited a Society of Typographic journal named “People, Not Markets”, he emphasized that designers need to address the real needs of people not the marketing needs of companies.

Twenty years later, we are moving in the right direction. The question is in what direction?


Target Settles with NFB

As reported by Kiplinger.com [UPDATE - Here's a NYTimes article as the Kiplinger article is offline] and many other sources, Target has settled with NFB on the class-action lawsuit that has started a shift in the thinking with regards to web accessibility. This settlement will put a lot of pressure on e-tailers throughout the United States and while that seems like a good thing, we are not satisfied with the likely result. 508 compliance must evolve, the blind and visually impaired deserve better than digital hand-rails and ramps. You’ve heard our rants before. Just like Oscar Pistorius used technology to turn his disability into an advantage, we believe the man / machine dyad can be optimized for anyone. Here’s a question to Target and the other e-Tailers out there: If product color descriptions and product images (i.e. a photo illustrating the cut, shape, fit, and color of a pair of pants) aren’t helpful to the blind, what good does it do to make sure they can access them?


When Thinking is Making

Nate Burgos sent me a link about a new institute that is being created between Stanford University and the Hasso-Plattner-Institute to investigate design thinking. They defined it as a methodology that “melds an end-user focus with multidisciplinary collaboration and iterative improvement to produce products, services or experiences.” Their theme is – innovation – which is no surprise.

This got me to think about how this term has fluctuated since I heard it twenty years ago. My approach to the topic was around several attributes:

Wicked Problems

A Focus on Customers/Users

Finding Alternatives

Ideation and Prototyping

Qualitative Performance

The question is how is design thinking different from other types of thinking? If we take a Western European approach to thought, then critical thinking models revolve around observation, asking questions, research, making new connections and creating a model that integrates new insights.

If you agree with this foundation, then there would be little differentiation between design thinking and other forms of thinking. Can non-designers do design thinking? What is the role of the designer if design thinking is practiced by a wide variety of disciplines and professions?

What has remained constant about design thinking is linked to an improved future. Victor Margolin, in his book The Politics of the Artificial stated “Design is continuously inventing its subject matter, so it is not limited by outworn categories of products. The world expects new things from designers, that is the nature of design

I used to have conversations with fairly progressive designers twenty years ago about design thinking and that design was as much about frameworks, strategies and approaches as about media artifacts. At the time, they were not ready to embrace this idea and only wanted cursory approaches that could add more legitimacy to the making. Contemporary designers have finally embraced in enough of a critical mass that design is as much about thinking as making. 

A few years ago John Thackara proposed to the London Design Council the Project Red Initiative which would have the UK design community address specific social, political and economic issues facing the United Kingdom. The backlash from the design community that the initiative was not in the bounds of design.

The good news is that design thinking, design methods, and design management are all coalescing to create new opportunities for designers to collaborate effectively with other professions around wider areas of interest that are not discipline specific.

Designers have an ability to interact with the the unknown, and the shifting relationships between the meaning of things. This new type of designer is linking design (as a plan) to outcomes that are not necessarily objects.  It is here that methodology can help and this is where design thinking comes into play.

Maybe there is hope after all.


Robert Hodgin KILLS Advanced Beauty


Advanced Beauty 6 of 18 / Directed by Robert Hodgin from Universal Everything on Vimeo.

First, if you don’t have a podcast (free) subscription to the video blog “Advanced Beauty“, get one right now!!! They are releasing 18 gorgeous digital renditions one at a time from various artists including our dreamboat Robert Hodgin. They are on the seventh video and so far all of the videos are great but Robert’s melts our head. Sure we might be biased, so check them out for yourselves and bask in their digital beauty.


Beyond Accessibility!

The word is out! We’ve started talking about access for all, how the government has failed to make the grade, and how we think digital is the great equalizer. Last Tuesday we presented to the masses (ok small masses) and had a blast. We met a ton of really exciting people who share our passion and are looking for a place to share thoughts. So now we’re on a mission. We’ve started the first in a series of steps towards a community of interest. Our first page includes a reprint of our accessibility manifesto, some useful links and an email address. Please contact us to share your hopes, thoughts, concerns, and questions. We will be working to grow the discussion with you.